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Shadow Bonk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Game works well, was expecting something different at first, but after playing the first levels, it went well. The Theme is a bit on the weaker side, very simple adaption, but it works for the narrative of the game. Maybe instead of using axes, spears, etc. more alchemic symbols/buffs could have been use to mark a transformation of the ball. The idea is decent for what it wants to accomplish, at art and sound works. As said above, maybe time for the art could have been used to change the balls appearance once it gets a buff and the buffs could have been represented visually in a different way.
Did you include your Game Design Document as a Google Drive link?
https://docs.google.com/document/d/1iVtipn3XmuyGPy3eZvpYyl4xypD_OOV9BAQwCgR-WHQ/edit?usp=sharing
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Taking the theme we built a puzzle remake of brick breaker combining normal and shadow phases with a few power ups.
Extra Notes
I did not restrict the levels you can play, so if you get bored with the easy ones feel free to skip around.
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Comments
I really like the gameplay, it's very satisfying! A small thing I liked was the sound design, it really added to the fun of the game. My only complaint is that I think the tutorial could be a little clearer on the mechanics!