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A jam submission

blaidville_prototypeView game page

A proof of concept for an adventure sandbox
Submitted by pablo — 17 hours, 49 minutes before the deadline
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blaidville_prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#18961.0001.000
Theme#19341.0001.000
Playability#19831.0001.000
Artistic Style#20811.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I cannot accurately rate the game as on 2 seperate devices this game would not launch for me in vivaldi, chrome, or edge browser.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yup

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Idea: This is a very barebones prototype for an "adventure" sandbox game. The main intention behind this was to setup some basic rules for individual elements, provide an objective and let everything come together to see what sort of creative (chaotic) elements come out of it.

Premise: Collect 2 keys, unlock the gate and escape/complete

Mechanics: As a player you have 2 potions, green to make characters an ally momentarily and red to damage enemies. Enemies behave particular ways, rest is up to you to go about and solve.

Extra Notes
Notes:
- Potions are unlimited since I didn't go about balancing gameplay
- This prototype is very very barebones since the majority of functionality outside of graphics had to be programmed in, and it was my first time programming a lot of these behaviors. As such, the implementation is fairly novice and more so a proof of concept for a long term idea.

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