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Alchemist's Bastion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD I noticed first thing right away is that in the overview; the theme is wrong. Always ensure that this is correct theme. Things like this can get a bad first impression. Good with the logo. Nice to see that ya have included the images of the inspired games. I would like to see more thoughts of ya theme interpretation in depth. Having it on 2 lines arent enough. If ya have problems to doing the interpretation, then try to use "3 wh-" question. What, who and why questions always leads to a deeper interpretation. Like "Why is the player crafting alchemy?" and then ya leads with an answer. Another one could be "why is the player defending from shadow army?" and etc etc. The more intertwining the questions and answers are with theme, the better interpretation. Good to see gifs of the game mechanics Good to included art sprite in art design section. Good to see minimum viable product, that shows transparency. I noticed the plans for the full release. I wish all the luck! Game Woah, a leaderboard at main menu. I think ya need to included text for the buttons for disability's sake. The game feels too fast, and ya dont have time to brew the troops. For some reasons the game screen was too small. But the game was fun. I want to see this in a more polish state!
Did you include your Game Design Document as a Google Drive link?
No
Seriously... did you include your Game Design Document?
Yes as google docs
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In my game you are a alchemy pupil who need to defend their base. First you craft Weapons and then you can choose which troops you want to build to defend yourself against the incoming Shadow enemies.
Extra Notes
Thank you for such a challenging but nice theme!
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Comments
Super cool game! You even implemented online high scores, that's amazing!
The ship bringing in items could've used some randomness on the drop off point. Sorting through items was not fun.
Also, the archers rush enemies. Wish they stayed back.
I'll definitely come back to this game though, I want to set a really high high score :D
Game was fun, wish the skeletons lived a bit longer . but overall good concept.