Cool game, love the duck idea!
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Shadow Assasin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great game with interesting assets - chicken. The theme was a bit lacking I couldn't figure out alchemy part, also controls and the goal was unclear game really would benefit from some tutorials. Was able to play only the first level. Well done. Keep this up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is supposed to be a hitman inspired game where you navigate around a level to complete objectives and assasinate targets and use your shadow based abilities to transform shadows into different tools to assist you. Currently it is more of an evasion game where you avoid enemies and light sources to build up your shadow energy and make your way to different checkpoints. Keep an eye on your shadow energy which depletes as you use abilities and are exposed to too much light, if you run out of energy you'll start to take damage.
Controls can be found in the main menu
Abilities:
Shadow Ball: Allows you to disable a light that it makes contact with for a short time (includes enemy flashlights)
Kunai: Allows you to take out enemies patrolling (Takes 2 hits)
Disguise: Allows you to disguise yourself as an enemy that you have eliminated which prevents other enemies from being alerted to your presence. The disguise is lifted either when you run out of shadow energy or when you use another ability.
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