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Alchemancer's Grimoire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD - Looks good, overall nice and clear and you've planned things out well. Fantastic presentation. The game at first looks very polished, love the intro with voice acting! And the art work in that intro is sublime. The gameplay itself was surprising after the fantastic intro - it was a little jarring with how different it was after my expectations were set sky high by the introduction. Maybe it is placeholder art? Placeholders are definitely OK for a game jam, as I'm sure that your intention was to focus on the mechanics and gameplay first. You got the game submitted. That's the main thing! I'm glad to see your artist is also your "cheerleader" on the team :) Brief note: I played on a gamepad, but the game showed me keyboard controls in-game. Maybe that's a web thing not properly detecting the gamepad. Or maybe you only had time to implement keyboard images. Either way, it's not an issue, but thought I'd let you know in case you did actually add gamepad icons and didn't realise the game was doing that. You've clearly thought about how you wanted to implement both aspects of the theme (shadows and alchemy), so great job there.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Story
The tale of a once proud and top of the game Alchemancer, whose shadow was ripped violently through a failed experiment. He works tirelessly to create a beast strong enough to reunite his shadow and rise again.
What do I do?
Lab:
Extract essences from corpses for alchemical ingredients, use them to create shadow amalgamations that you can send into the world.
World:
Kill stuff, kill big boys, get more corpses.
Each essence imparts different abilities/stats to your amalgamations so share your favourite builds below :)
Controls
Best played on a gamepad
DPAD/Sticks for movement within the Lab and Overworld
Action buttons for abilities
Team Mental Breakdown:
Moonkey - programming/leader/gorilla father
Craftglu - art / cheerleader
Lochie - all-rounder / sideways skateboarder
Rhino - Voice Actor
Ryria - programming/world builder
Game Design Document
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Comments
is a good game