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SneakSpell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Would've like to see more alchemy worked into the overall game. Some more user interface and sound would help engage the player more and increase tension and help guide the player for the overall goal.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
An attempt at a roguelike where you run around rooms in school at night to collect ingredients and use them to craft some useful tools to help you get back at the principle.
Mechs : WASD/arrow keys to move, Left Click to cast a spell to distract enemies (not full functionality, but about 90%). C to access the crafting terminal (only craft a key right now) TAB to access inventory. Enemies patrol and chase, while the boss goes around the perimeter of the arena shining a light towards the center to catch the player.
Extra Notes
I had a good time learning GoDot and we plan on continuing this project after the Game Jam.
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