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A jam submission

The eye codeView game page

Decipher the alchemic recipes intercepted by a shadow government in a potion-making puzzle game.
Submitted by gezdev, Peter03, Natan Prado — 7 hours, 38 minutes before the deadline
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The eye code's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Cleverness#15.0005.000
Theme#2334.0004.000
Playability#2584.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Background music and sound effects were good. The first puzzle was easy enough for a Game Jam judge to understand. I had an issue burning the letter (hitbox possibly too small or something?). Other than that, it was well done. Thank you for the fun and the submission!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The game is about deciphering coded recipes while working for a shadow government agency.

Extra Notes
I had a lot of fun making this one!

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Comments

Submitted

I really like the concept! Puzzles were very challenging, maybe I will solve it eventually :D Nice pixelart accompamied by a calm music, looks very polished! 

Submitted

This idea is really really interesting. I think a lot of different ciphers can be explored with this alchemical setting.

That said, the game should teach you how to solve a puzzle, not just require to solve it. Like, I had to open numbers to letters converter on another tab, and just gave up on quadrilateral equation because I can’t solve it inside the game without knowing what to door googling it.

I quite like the graphics and the feedback to player actions. Font is a little hard to read sometimes.

Also, I suggest adding hits and maybe even full solutions to ciphers in the description with some sort of spoiler tag. Because I think people will be curious to see a solution to something they couldn’t figure out.