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Wizard in the Window's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The potions throwing never really worked but the concept is really fun. Keep on it and fix it. The idea was really neat, would be fun if you could craft potions to vs certain creatures.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I primarily work in Unreal Engine and found the 'in browser' constraint a fun challenge. So, I learned GDevelop for this game jam. GDevelop's visual scripting didn't click with me very well- I am interested in seeing what other tools people use for developing browser games.
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Comments
Very fun! Can't stop playing!
Cool game, very fast paced and fun
Cool mechanics, so simple and catchy! But for me it's too hard to choose correct size of an enemy :( Anyway, good game!
Thank you for playing and giving feedback! I agree the size is very hard to determine. The time constraint caught up to me in the end and I had to settle for this ambiguity unfortunately. Once the voting is over, this is at the top of my list of changes to make!