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Alchemist Accumulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game is very unfinished. However props to you for putting yourself out there and giving it your best shot! Learning a new system is rough so getting the basics down is always good! I want to say that the pixel art character was very cute, and the music was also very nice! Keep it up y'all, make more things!
Did you include your Game Design Document as a Google Drive link?
Yes!
Seriously... did you include your Game Design Document?
I did!
Is your game set to Public so we can see it?
Made Sure of it!
Tell us about your game!
Story and Controls are on the page, but I do wanna tell someone how proud I am of the UI, Crafting, and Inventory systems because I did all the scripting on my own!
Extra Notes
I could have done better planning, Using my GDD, and limiting my scope, but I really just wanted to try as many things as I could to figure out all the aspects of Godot,. I learned so much and I will definitely be back next Jam with an amazing game!! <3
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Comments
A really cozy and promising demo. Initally I struggled to understand how the theme of shadows would fit into the game but from reading the GDD I think I have a much better grasp of what a more complete product would look like.
I think the primary gameplay loop is really strong and offers a lot of potential. It reminds me of Slime Rancher in that sense where you have a primary base, but are encouraged to venture further and further out in order to get the resources you need. I can also see a lot of potential for player expression with decorating your space alongside placing machines to automate the process of ore refinary if you want to go down more of a Factorio route for development.
The artsyle is really well realised for what you were able to do in the time. I think the player avatar is really cute! They remind me of Ralsei and I would be interested in seeing them developed as a character more if you are interested in making them more than a silent protagnoist. I also loved the choice of colour pallete you used for the enviroment; its saturated and vibrant but the use of purples and greens really sells it as an otherworldly enviroment.
Overall, even if the prototype is missing key features (I would have loved to know more about your plan for the shadow creature) I able to look past the lack of polish and see a lot of pontential in it. You've taken the theme and mixed it with a wide array of inspirations and created something that I would be interested in following further. Good job!