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Shadows of Alchemy: Darkness and Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I went in expecting less than what I got, so good job. The water interaction with light/dark flowers was super clever! The mouse/turning issue was a problem even in fullscreen for me, so that was unfortunate but otherwise played well. Down the road, consider how it feels moving in the space you've created, your dimensions (size of space, height of player, etc) and player speed don't feel "right" to me and created a weird feel moving through the space.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes https://docs.google.com/document/d/1J0EqRGR8RrXa2UZbyLEcumh-6NQwBew-3f9RuCK2oVQ/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You are a Water Mage. You can cast Waterball (your best spell). You have been trapped in an underground dungeon with shadow creatures. Use your expertise as a mage to craft potions from the flowers found in the dungeon, potions that create darkness and light. Use these different potions to solve puzzles and avoid monsters!
WASD Move
Shift Run
Mouse Look
E Interact
Left/Right Click Throw Potion or Waterball if empty
Extra Notes
There is an issue with playing on Web where the focus is not on the Web Browser, causing the mouse to be confined to the screen. For the best experience, play fullscreeen.
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Comments
Nice work on this! I liked the concept here! I'm curious how much mileage some small game feel elements (some particle effects, camera bob etc.) would enhance this experience. It's a fun game! Great job!
Its pretty good but you only need one potione to beat the whole game it needs better level design. 7/10
how? you need to use light a minimum of 4 times (6 times if you slow the moving blocks) and dark 3 times.
You can get away with using light 3 times if you run in the middle area with the patrol, just gotta time it right but not much point to it as there's plenty of light flowers. Tho I do usually end up using 2 lights for the blocks both ways. Just semantics tho lol