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Crowdstruck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1471 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It seemed that your game did not work properly when myself and another judge tried to play. There didn't seem to be a solution to the first level and the controls listed in the GDD, other than WASD+space didn't seem to do anything. Unfortunately for this reason I was unable to give your game a play and hence judge it. From reading your GDD, it seems you have an interesting concept but no relation to either of the themes.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It started out as a concept similar to portal, but once we heard about the Crowdstrike crash the game started to take a slightly different turn. It has a bunch of cool mechanics like freeze, magnet, inverse gravity, and duplication. Controls for these are 1, 2, 3, 4
Extra Notes
VERY WIP. We ended up with a lot less time than we expected, causing us to throw together what we had. Levels 1-4 and 6 are the most complete, but all levels are accessible through the Level selector. We have major plans including 12 levels + boss along with voiceover, neat credit sequence, epic soundtrack, and other stuff.
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Comments
Some devices, such as mine, cannot run your game without SharedArrayBuffer turned on.
This can be found in the game's edit page at the bottom.