Play Bad
The Composition of Shadows (bad edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great job on the OST. That adds a lot of charm to the game :) I don't think the enemies did any damage and I was able to warp myself into the walls... not exactly sure how, but A + D in the same frame had some adverse affects. Great job. Can't wait to see what you can cook up next!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The controls are listed in the Game Design Doc.
The story is that you are an alchemist who has discovered the secret location of the Labyrinth of Shadows, which contains The Composition of Shadows, a legendary book said to have the secrets of transmuting anything. Unfortunately it is unreachable in this version of the game, and the main game mechanic of crafting potions is also basically unusable as well, with most of the combinations being unusable.
Extra Notes
I ran out of time to do things and I managed my time poorly and it'll show. The example GDD wasn't that helpful and honestly made me feel constricted and confused (which may just be a me problem). It would be much appreciated if next time you included a second example GDD. I honestly probably shouldn't even have submitted but I decided to commit to it to hold myself accountable for my failures. I hope by looking at the Game Design Doc you can figure out what I was going for at least. I am extremely disappointed in myself. I hope you find something about it charming at least, and thank you for your time.
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Comments
It was nice just going around and collecting things, even if, like you said, I wasn't able to find any working crafting recipe. (~^w^)~
As you said, the procedural generation seems to work pretty well (at least the 3 times I tried), and you did put this prototype out for us to test. I though the sprites for the monster/ingredient/alchemist were pretty neat too.
Thank you for posting it. (And yup, time management is usually a biiig problem for me too (^^") )
I'm glad you found something to enjoy about it!
Good music. Fan of the beat boxing