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Dungeons & Dumbasses's itch.io pageJudge feedback
Judge feedback is anonymous.
- This concept for the game has a lot of potential to grow. The music was simple and had old folk tale vibes which was nice. The mechanics while clunky at times with how the sword would get stuck in the walls too far in and lose tracking, have potential. Adding more refined collision boxes and travel speed could help improve the feel of the sword throw. The sword is supposed to be the player character but the only thing that distinguishes that is the intro which could be skipped, adding to the silhouette of the sword and adding more dialogue from the sword could help to define it as a character and not just a weapon. There where some pieces of the MVP that where not finished. Making the scope smaller may help prioritize the main loop, and getting the game feel right before any extra stuff can be added. Overall a fun but slow experience. Keep working hard and making cool games!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1D6pY6by5QSX3-WKYauC5EVQAxgkVJdL-MYqkv6avixc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
You are the legendary sword, needed to defeat the lands evil, unfortunatly all those with the heroic blood needed to wield you are single minded idiots, who believe themselves invincible now they have you!
The hero will walk towards their objective of their own accord, you must protect them and manipulate thier movement so they reach the end of the dungeon alive!
Please explain how your game fits the theme:
you play as the sword
Is there anything you'd like the judges to pay particular attention to?
1st team project
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Comments
Man these heroes really are dumb.. This is a really cool concept and I had fun, and made it to the end! I had a bit of struggle getting the character to go around pits sometimes, but figured it out. It was a cool feeling to block projectiles!