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A jam submission

Fengraskr: Rise of the Fuzzy WonzView game page

Tree vs Swarm of Locus... Who will win?
Submitted by Cove Grove Games, josiest, Shefilton — 2 minutes, 20 seconds before the deadline
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Fengraskr: Rise of the Fuzzy Wonz's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Beautiful art style!! Very original and complex; as a lover of strategy games, this was fun to play, and I'm glad I had the good guidance of the GDD to explain the 1st, 3rd, and 24th turns. I felt like a cheeky elf in an etherial glen, and I can't wait to hear the music you've chosen to pair with the beautiful artwork!  I believe I have repeated this twice, yet it needs to be underscored, as this really caught my eye, and I would love to see more of this. The way the game plays is a little confusing at first; however, it begins to make sense in no time. I would like to see the branches explained in-game with some visual representation; I get the feeling this game would speak louder in pictures rather than words or a narrator. Yet I did feel myself needing some assistance when in-game to slowly shed light on the gameplay without giving up too much, as it does feel very fairytale-like or ethereal with the art style and the theme, and I would love to see the marriage of tutorial and art, if that makes sense. I see so many games get caught up in the mechanics of the game rather than letting the art speak for itself, and I'm in wonder that you have captured a glimpse of that here in 2 weeks.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vQTgaBgcAJUnKnggnADddlywck0vBv4uG4Mj2k9JhTabjhWNE-7RXxa7VQkuji0In_HMdDzvl24618A/pub

Have you checked that your GDD is publicly accessible ?
Yep!

Is your game set to public on itch.io so we can see it?
Yep!

Summarise your game!
Fengrask is a strategy/puzzle game where you play as a tree that guides its sprites to
thrive in a harsh land, and defend themselves against the oncoming storm of locus!

How to Play
Gameplay is split up into two phases, Battle Phase and Colony Phase. In battle phase,
you spend weapons to capture territories. These territories give you tokens that will
grow the branches in your tree. In Colony Phase, you choose a branch of your tree to
grow weapons that will become available in the next turn.

Phase 1: Colony Phase:
In this phase you grow weapons to spend on battles in the next phase.

1. Click the Grow Weapons Button
2. Choose which weapon to grow next turn - Shields, Thorns or Chestnuts
3. Confirm your choices on this menu
4. Confirm the end of the phase to move onto the next phase

Whichever branch you choose: shield, thorn or chestnut, weapons for that branch will
be grown and made available at the start of the next turn.

Phase 2: Battle Phase
In this phase you choose a territory to try to capture. If you capture it, you'll be
rewarded with tokens that will expand the branches in your tree.

1. Choose a territory by clicking on it
2. Choose which weapons to spend on this territory
- Shields beat Chestnuts
- Chestnuts beat Thorns
- Thorns beat Shields
3. Confirm your choices. If you beat any enemies, you will be rewarded for each
enemy you beat.

Each territory will award you with tokens that will grow your tree. Shield, ranged and
melee tokens will be added as slots to their respective branches automatically at the
start of the next colony phase. Wildcard tokens can be spent on any branch, but this
hasn't been implemented yet!

Please explain how your game fits the theme:
IT DOESNT WORK! But we are glad we made a thing. Thank you Thor for this opportunity.

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