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Planet Keeper's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1rc4K-UUj_lIiBnufZPLWiEt9pt0taE3YiW4R3T66IpY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Control a small planet using a gamepad joystick or the WASD keys and the spacebar. Destroy other planets, collect their resources and bring them back to upgrade yourself and defend your planet.
Please explain how your game fits the theme:
We are simply a tool for the homebase to gather materials and defend it from exterior threats. Thus, we are a weapon to defend our motherbase.
Is there anything you'd like the judges to pay particular attention to?
Sound was not achieved due to personal time constraints. None-the-less, the experience is not greatly diminished, but is quiet.
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Comments
We apologise for an issue that has occured with submitting your rating. Your judge's review is pasted below:
Having the option to use an xbox controller is good.
This reminded me of a favorite game of mine when i got my first Tablet and it wasnt long before that game took off to the stars just like i did as i tried to drag the waves of enemy commets away from my home planet in Planet Keeper!
The kiting tactics coming into play had me ducking and weaving inbetween obstacle planets and that was very fun! I could suggest adding some more diversity in the enemys perhaps or some upgrades would be very helpful as you progress through the waves.
I had fun bashing the planets together. It wasn't clear what the resource gathering mechanic was. I managed to demolish a few of the planets and collect blue dots but there were so many things in the HUD I couldn't see what added to. I was offered upgrades but it wasn't clear if that was a reward for collecting resources or just based on the number of waves I'd survived.
Hey! Thanks for your comment, I really appreciate it!
It's good to know where the true issues with my UX were, since I didn't have much time to have other people try it out.