like you said, I had to tab out to be able to start the game, but I am glad I did! you created a great atmosphere. not sure if was the intention, but I felt a bit of a rage platformer lol. I think I would prefer if I could see a bit more of the screen - maybe even a button to zoom out so you can keep the pixel size for most of the time? or specific places of the level where you can zoom out. either way, cool interpretation of the theme, I enjoyed the crisp movement!
Play game
ICh Bin(M)'s itch.io pageJudge feedback
Judge feedback is anonymous.
- The game plays well in the browser. The GDD is not that detailed, try to use it to keep your thoughts and plans documented. It is the base for your development. As seen in your credits you were struggling a bit with the scope. Use the GDD to conquer that potential. The prototype shows a nice little platformer, which has the potential for a nice metroidvania. I like the idea that you are battling against the clock. The Art style of the game is nice and interesting, try to give the player a more highlighted color so it can stand out from the background, right now they have the same color palette. The enemies stand out really well and it's clear what to avoid and where you are able to stand. Overall great prototype and keep it up. Sadly I didn't manage to reach the end boss in the limited time I was able to test the game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vSnQyuQofVUtJ35BzTaan0SKC9QZNV6S9zUJuKkzA-hu3ONSKeAY4y3nZQCB9tPg4uSG4xHm9hJYDKA/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
ICh_Bin(M) has the player in a race against the clock to come to terms with their own existence and decide "Are They Just a Weapon or can They be Something Greater?"
Fast action platformer where the player is always running against the clock. WASD + Q and E and Enter as controls, also contorller support for DPAD Face Buttons. Trianle / Y / Enter to pause and look around with the camera!
Please explain how your game fits the theme:
You play as Glitch, a suddenly self aware AI within the supercomputer aboard an already launched Nuclear Weapon. It is up to the players quick thinking and navigation to decide what the little AI does with their new found sentience.
Is there anything you'd like the judges to pay particular attention to?
I NOTICED A STRANGE ERROR, WHEN STARTING THE GAME IT MAY BE FROZEN ON THE BOOT SEQUENCE SCREEN, GO TO A DIFFERENT TAB THEN COME BACK AND HIT RESUME.
The final boss has a REALLY cool stuttering effect that I simply COULD NOT get to trigger all the time. It is proximity based and will have a more exaggerated effect the further he is from center of the room after Gibson says "We are So Fired."
Other than that, this is my second game and I think it's a huge improvement over my first jam. Thank you to everyone who helped!
Leave a comment
Log in with itch.io to leave a comment.