I like trying out the different weapons. I felt like it couldn't done without the lighting system, but I still had a lot of fun. Good job!
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Weaponized's itch.io pageJudge feedback
Judge feedback is anonymous.
- Game ran well without any issues and the controls felt responsive. I like that you are able to control movement and attack direction independently. I was worried for a moment that there were only hammers in the game as those were the first three weapons that I found but then I found a sword. I love how the character changes visually with the weapon and how there are different attack styles. Overall a great art style choice and good visuals. The fog of war does take away from the beauty of the game but understandable if it is a planned extra layer of complexity. Those little spider bots jumping out of the darkness are savage. The GDD, while okay, could use some images and planning of the weapons and enemies. Overall a really enjoyable experience, and I would definitely play it again. Looking forward to what you add.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1iE5vJkZCEZXAVFS_NKpucwfY8mwVavT9a65PofTROwo
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Weaponized is a roguelike action game where you merge with weapons to help go further.
"In a single screen dungeon, for each of the generated levels, the player must vanquish different entities to go further down into this dungeon. The player must adapt by changing his weapon, as his life and the durability of the weapon are linked. "
Please explain how your game fits the theme:
Weapon interpretation - The player voluntarily fuses with weapons to become part of it, and damage the enemy. The player is the weapon, with his perks (Doing damage) and flaws (His life is linked to the durability)
Is there anything you'd like the judges to pay particular attention to?
Just a feedback about what could have been improved.
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