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Wicked Wands's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ryoOMvI1Nqhe7lY8abbfNF86g-2zLt78a-PsUPnVxWA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Wicked Wands is a turn-based, rogue-like where you ARE the wand. Enter the Tournament Colosseum and beat other competitors to make money. Put items on for various status effects—also to stay fabulous while slaying the enemy—and win the tournament!
Please explain how your game fits the theme:
The theme easily lends itself to the rogue-like genre where you upgrade the player’s weapon, deck, or method of progression.
Wicked Wands takes the theme literally and turns the player’s controlled character into a wand. Magic in general is dangerous, especially when channeled and focused through a wand. Adding various accessories not only increases the player’s power, but it also makes them look ✨fabulous✨.
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Comments
We apologise for an issue that has occured with submitting your rating. Your judge's review is pasted below:
Thanks for your entry into the game jam! I wand you to know I enjoyed the game!
The art style is so fun and cozy that then is juxtaposed with the fact this is an arena game :D
Sound and music are great and I enjoyed the vibe you set out to provide!
The mechanics are simple but fun to work with!
Really like the upgrade shop and how parts of your wand give bonus or new attack options!
The combat could use an UI pass. Having to inspect the enemy to see remaining health was cumbersome. It makes sense to inspect the enemy for stance not health.
I also didn't understand the attack, defend and magic options in relation with the opponent.
Defend when they attack made sense
Attack when they do nothing?? unsure if I attack when they defend
Magic when they defend?
A tutorial might help explain mechanics and best practices.
Overall a splendid game and concept. I enjoyed playing!
We are so happy you enjoyed it and appreciate the feedback!
We hope to revisit the combat UI and system to polish it a bit.
Thank you again for the kind words.
took me a sec to realize what i was fighting, and what was going on. but once i did it was fun! good job!