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A jam submission

Weapon's QuestView game page

Submitted by DeltaV3 — 8 hours, 2 minutes before the deadline
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Weapon's Quest's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Massive performance issue. My playtesting on an Intel integrated graphics and nVidia GTX 1080Ti separately can only get 4 FPS at the beginning, and improves only with every enemy killed. Tested on the big three (Chrome/Firefox/Edge) with no difference. Fullscreen toggle did not mitigate "startup weirdness". Somewhere in the game logic for the enemy nodes is eating an incredible amount of performance. This leads to controller and keyboard input being ignored most of the time and necessitates excessive button mashing to progress in the game at all. Resulting in targeting enemies very difficult due to it being based on the player’s last movement's angle. Was unable to change form after when they were acquired, unsure if this was part of the performance bug aforementioned or not. Render order of the walls and floor was off, showing floors that should be obscured by walls in most areas. GDD was well defined and laid out the gameplay loop expectation and mechanics intended. Appreciated having controller support in addition to keyboard controls.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1IzE8JDA0rUgAp8ksi1Oh8jCqQ_xywH0M/edit?usp=sharing&ouid=111443645222343672930&rtpof=true&sd=true

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player's goal is to explore and escape the dungeon and into the surface world above. Defeat enemies and find loot to gain further power. Please check itch page description for controls and notes.

Please explain how your game fits the theme:
The player controls a cursed weapon seeking to escape the dungeon and into the surface world above. When navigating through each floor, the player must defeat other cursed weapons and their hosts to acquire new forms.

Is there anything you'd like the judges to pay particular attention to?
I hope you enjoy!!!

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Comments

Submitted

I’m not really a fan of the game, but I can see what you were trying to do. If you continue working on it. You might have something fun.

Here are some things I noticed while playing:

  • The game movement and attacks are a bit clunky. It’s hard to really understand the attack pattern of the weapons.
  • I’m not sure why you picked the “Y” key as the attack button, because it’s a bit awkward to use.
  • Adding distinguishable animations for the enemy attacks would make it easier to know when you are getting hit.
  • Adding textures to the environment would really help your game look better.

I’ll leave it at that.

Good job on your submission.

Developer

I appreciate you playing and thanks for the feedback!