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You are the Weapon's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1GtCV44i2TTGpxZYedGMCHyzZ_p3zWc0k1Abzd349uls/edit?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Social commentary on writing goals to do with "You" as the main character
Please explain how your game fits the theme:
The game fits the theme "You are the weapon" in two senses, as writing goals are double edged sword. You are the weapon of change, either you accomplish the goals you write down or they die in planning to do them
Is there anything you'd like the judges to pay particular attention to?
No, just judge as you would any other game
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Comments
We apologise for the late feedback:
This game does not fit the game jam theme except by the thinnest thread of self-improvement with a final goal to fight a bear. Your game lacks a lot of the common features of a roguelike that would make the grind fun, such as seeing any sort of progress. At the moment, clicking the ToDo list buttons does nothing to show any sort of progress, and lacks any sort of feeling whatsoever. When the game ends, there is also no way to go back to the start except to refresh the page, which is a major issue. The idea of tackling a ToDo list as a way to become stronger and fight a final battle against something (Bear?) is a great concept for the idea of improvement, though. The lack of sound effects and music also help contribute to the lack of connection to the game or any sort of feeling of progress. Perhaps visual or audio clues to assist in knowing progress would be good, like a grunt during the pushups, a lightbulb during reading, etc. These all would help the game feel more like progress is happening.
Your GDD is very bare-bones and has only the most basic of information. More information regarding your intentions, ideas on future improvements, and the inspirations you drew from would be good to include. The mechanics in your game are simple enough that the description for them is sufficient.
Thanks for your entry to the game jam. I hope that you can take this critique to heart and make an awesome ToDo list slaying roguelike because that does sound fun!
Ok, I laughed really hard at "Bear?" and its behavior. It's clever.