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Rhidian Yiou's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1T5tfqxRLaYaC5yqBy0EF_yWohmgPoT_GkhmFP_IuMaY/
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Its a retro dungeon crawler rpg, with turn base combat, 1 bit aesthetics and grid movement.
Please explain how your game fits the theme:
The hero died 100 years ago, he was buried with his sword. It is said that that sword holds the soul of the hero Rhidian and whoever wields it might get in control by the sword
Is there anything you'd like the judges to pay particular attention to?
just the game in general. thanks!
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Comments
We apologise for an issue that has occured with submitting your rating. Your judge's review is pasted below:
Rhidian Yiou was a blast from the past of nostalgia. I am a huge fan of turn based games and I was happy to see your submission when I picked it up. The art style is excellent, the music is great, and the flavor text is exactly what I was expecting. Very faithful offering to the genre.
I had a few bugs while I was playing the game, but they all essentially amounted to 'never ending hallway.' I found a few hallways with no turns, no events, and no party members that I traveled 100+ tiles down the same direction with nothing happening. If I would change anything about the game in its current state (besides just... more. I'd love to play a more robust version of this game), it would be to fix those endless hallways. Also, I felt as if there should be some way to heal, regenerate, fix yourself, or rest after getting clobbered by skeletons. Needless to say, I died quite a few times, which is par for the course on these games.
The GDD was clearly laid out. Your goals were manageable, trackable, and expandable.
Overall, I think this was a great addition to this year's Game Jam. You should be proud of this game!
thanks a lot for your review! I did found that there was a bug JUST present on the the webgl version, that somehow didnt return u to to the start, but that didnt happen on the pc build, sadly found out that too late to fix it. The idea of infinite hallways was that it fill return to the start point of the last checkpoint (3 checkpoints in the subbmission and an ending). As those restart collisions didnt work, theres almos never a return to the start on the webgl versions which turn in something I didnt planed out.
thanks again!
about healing, when u level up (lvl 3), u unlock the magic action on combats, that lets u heal around 10/20 percent