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A jam submission

Sacrificial BoundView game page

Submitted by Falcon693 — 1 hour, 47 minutes before the deadline
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Sacrificial Bound's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1JnqfGbmB5PoV3lD5XJfazyRMzCTS5wQzYHtPwFXbV68/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
I didn't have too much time to work on them throughout my but the mechanics are you get two buttons and you must decide whether the person in front of you is worth saving or sacrificing.

Please explain how your game fits the theme:
I Loved the opportunity and I look forward to getting a team together for the next one

Is there anything you'd like the judges to pay particular attention to?
That each thing while not perfect is meant to be there.

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Comments

Jam Judge

We apologise for an issue that has occured with submitting your rating. Your judge's review is pasted below:

I found it a little difficult to actually grasp what you are meant to do. Sacrificing everyone, I am just met with a black screen and doing anything else, I "Ending 2". I found everything off to the left of the screen, is this intentional? 

I found a bug with resist - the spacebar only seems to work when the mouse is over the button, but this can be fixed with a little more polishing.  Something that I would like to see is a little more information available to the player as to what happened, why they have been cursed etc. I felt that the backstory is a little thin on the ground but easy to make a compelling story with your interesting take on the theme! It would make finishing the game a lot more satisfying I think, because the player would actually understand the consequences rather than just idly clicking.