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BOBO's itch.io pageJudge feedback
Judge feedback is anonymous.
- Fun story, but there really isn't anything else in here to discuss. The art is alright, and the slimes are very cute. I can't pickup the sword, so I can't proceed. The goals are fairly admirable, but the existing combat system isn't enough to support it. More sounds would've been nice, but there should be more work on the actual systems before that. Thanks for submitting!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1SDYMReSBXfW3OyT6yz-RTA6C-zbYoj-yW2XG5kr2Xk8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A gelatinous slime that can shapeshift into weapons. You left click and right click to attack. You proceed through sewer doors to advance levels in small procedurally generated rooms and defeat enemies until you take revenge against the heroic adventurers that slayed your significant other, momo.
Please explain how your game fits the theme:
We did not get very far. First try doing a game jam and our idea was a little too big. Thanks for trying it out though.
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Comments
The vents disappear when you get close to them but can still interact with "F". Mele doesn't do damage for me but using the rage attack does the trick. I love the premise of the story and the idea of the game play, would love to see what can be added/ Fixed if given enough time.
I really like the art style for this game. With some polish, this game would be awesome! I couldn't figure out what to do after Momo was killed, not sure if that is the end of where you guys managed to get to or not. Definitely need revenge for Momo!!