Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ChosenView game page

a game where you are a magic Sword in a pedestal looking for a hero to wield you.
Submitted by MartacusMaximus, Erik Oussoren, Ghoul School — 6 minutes, 27 seconds before the deadline
Add to collection

Play game

Chosen's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1w7VzruqStgAFlGdgs850dwCT9jllysv09844z3jwtvM/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
YES

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Chosen is a game where you are a magic Sword in a pedestal
looking for a hero to wield you. Use your limited agency of choosing to stay or be pulled out to build your legend, attract the right people and defeat evil together.

Press SPACEBAR to Glow or Resist
Use your mouse to look at the stats of heroes

Please explain how your game fits the theme:
YOU ARE THE WEAPON

However you will not be wielded, the second someone removes you from the pedestal. Your agency disappears, so make sure you CHOOSE the right person to claim you.

"Weapons don't kill people, people do."

We thought it would be engaging to view the weapon as "powerless" with limited capabilities. Instead as a destructive force. If nobody came along, the weapon would just live their life peacefully.

Is there anything you'd like the judges to pay particular attention to?
The Branching Narrative,
I would like a judge to play the game at least twice and try to interact differently with the characters to see if their choices matter!

Making a narrative game in less than 2 weeks is a challenge, so I hope we sorta succeeded!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Judge(+1)

We apologise for the delayed review. Here is the review from your judge:


Oof, your itch game page has a giant banner across the top: not really part of the review, but it did make it harder to notice that the comparatively tiny game window was actually the game versus the giant CHOSEN logo.

So, your game runs a bit slow and laggy in Chrome, but way too fast in Edge. Not sure what causes that, but it might be a setting in Unity. The chat boxes and audio run about twice as fast in Edge vs Chrome. Beyond that, this game is awesome! I love the way you interpreted this theme and made a narrative game about being the proverbial "sword in the stone." I absolutely love the allusions to Arthurian myth and "worth", and seeing how that plays out in the character stories. The graphics are very well done, and the art style is unique. I like the different dialog options based on your glow/resistance, and your timing. I wish there was a better idea of the actual result of the ending was more understandable: maybe make a story banner that explains what the endings are and mean for the story of the sword? Though maybe it's just bugged since the whole right side of the screen is filled with red dialog that reads different options based on the story path taken. The only other things I suggest improving on are the lack of a pause button, and making the text boxes be able to be clicked or accepted to move forward so that slower readers have time to read what the characters are saying. The lack of music would normally be a gripe, but the background sounds added a lot of ambiance that I really enjoyed.

Your GDD is really thorough and well organized! Well, minus the random images at the end, but I get the last minute rush. I really like that you included a lot of image examples of the art style and UI layout. My main gripe is that you didn't add all your team members to your tieam on itch: you should do that for any future jams. I think you absolutely succeeded in making a narrative game for this jam. Awesome work!

Developer

Thanks Matt, for the kind review!
I see this as an absolute win!
Good luck with all the other reviews...

Jam Judge(+1)

I didn't write the review but I will pass on your thanks to the judge who did

Submitted (2 edits) (+1)

I'm a big fan of the art and color palette used here! I don't play visual novel games, but you did a great job with the storytelling and making the player feel like they played an active part in it. I like the way you used ambience for the background, but it currently gets drowned out by the dialogue audio. I think more emphasis on the ambience would be nice. Good job with your submission!

Submitted(+1)

yeah, fast text but I could read. Really like the animation, the art style is amazing...it reminds me art from fantasy comic books. Well done. The mechanics are nice too.

Developer

Hey, we accidentally built the game in double speed. My bad... Hope you're a fast reader!