Had a hard time understanding the controls and what you can actually do when launching the missle. Cool take on the theme tho!
Play game
BIG KABOOMER's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really like this concept a lot! Your GDD was thorough, so I was able to clearly see the vision here. The mechanics are very interesting to me. I like that you get material from the enemies you destroy and then you can craft upgrades with that material. I love systems like that. The UI was clean and easy to follow. The art looked awesome. All around really awesome job! Based on the current controls, it is a little difficult planning and executing the strikes. It would be nice having a little more time and/or control flying the shell. The resources gained were also minimal and proved difficult to upgrade anything before the enemy closed in. No doubt these are things that will be solved as the game is further developed. I really do think this is a great submission and I hope you all continue development. I would love to revisit it in the future!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ZRhU3TgmvfkSOnv1FY5_qMX-BrlMhSWxEpJugTkWgaM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Take the role of a big f. gun. Buy upgrades and shoot at your enemies. After you fire each shot you control the shell to ensure it hits exactly where you want. Gameplay in 2 parts. The first part is where you upgrade the gun and select what enemy camp to shoot at. The second part is where you control the shell and aim it toward the group of enemies you want to hit. Based on how many and what type of enemies you destroyed you get resources for the next day.
Please explain how your game fits the theme:
You are a big gun so technically you are a weapon
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