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Automatonics (playtest version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 2.500 | 5.000 |
Fun | #22 | 2.000 | 4.000 |
Overall | #22 | 2.000 | 4.000 |
Audio | #23 | 2.000 | 4.000 |
Gameplay/Design | #24 | 1.500 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
In-game mechanics
- are the core mechanics engaging and easy to understand?
Character control
- how hard is to control the character for platforming and action/shooting?
Visual assets
- is the game art coherent?
- are interactable and background elements confusing? are the colors pleasant?)
Overall fun
- is the game fun to play through the available levels?
- is the game engaging?
Player experience
- is the game easy to understand?
- are the goals clear?
- is the level of instructions provided enough to play the game?)
User interface
What did you update?
Updates:
- The tutorial level was removed, in favor of adding instructions and information throughout the levels;
- All the 6 levels available were re-made, taking into account the feedback from previous jams; (levels were simplified and made more straight forward)
- New power-ups were added to the game, and some of the old ones were removed;
- It was implemented the ability to shoot upwards in addition to shooting forward;
- An enemy catalog was added to the game;
- A new boss was introduced;
- Enemies were balanced in favor of creating a more fair user experience;
- The background art was changed so it does not interfere with the interactable game assets.
Name of updated upload (if downloadable)
Automatonics V0.0.3.8
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