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Last Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would pay for this game | #2 | 2.600 | 2.600 |
Would like to see this made into a full game | #5 | 3.400 | 3.400 |
Most creative/interesting use of theme | #5 | 2.800 | 2.800 |
Sound/music | #6 | 3.400 | 3.400 |
Easy to play/understand | #7 | 2.800 | 2.800 |
Overall | #7 | 2.886 | 2.886 |
Really liked this game | #8 | 3.000 | 3.000 |
Art/visuals | #10 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Frustrating :) but then again so is all rogue like games ;)
Sounds -
simple and effective, though i did not feel like the combat sounds match the epicness of the music.
Music
- becomes repetitive - having 2-3 tracks on loop would help
Graphics
- Would benefit from improval, but wont focus too much on that since it is time consuming to make.
Gameplay
- I found it very difficult to find a balance between building new tech and keeping my units counts up, to suddenly be hit by a 8 enemy forces, insted of the 2-3 in the first couple of weeks..
-Spells
-seems ok, need to be used very smartly
Combat-
It works as intended.
Final notes:
Could be turned in a nice rogue like strategy game.
Thank you for detailed feedback, I agree with everything :)