A downloadable Primary Color Man for Windows.
This game was interesting and fun!
[Gameplay spoilers ahead?]
Some of the things I liked:
- The game's use of indicators overall, such as:
- Chairs indicating where the fuses are so you know where to look after turning on the fuse box. (While I normally dislike items only appearing after you find where they're supposed to go, this made it much nicer because at least I knew where to go to.)
- The green light of the exit sign making the escape easier to find
- The sound that Primary Color Man emits so you know where they are (Which also makes the game creepier as you hear it coming from different parts of the maze
- The primary colors covering everything except the things that help you/lead you to freedom.
- The awkward movement of Primary Color Man. While it was mildly annoying at first (due to unpredictability), it grew on me and makes him stand out among other video game horror creatures. I don't know what the logic is to how they move (besides chasing you while you're in line of sight and zooming around occasionally), but I wonder if it was influenced at all by my tendency to walk backwards while facing their direction.
- The dead ends were spooky, but I think the Primary Color man can also end up in the dead end halls, allowing you to navigate safely where you need to, so it's a cool double-edged sword sort of deal!
- The short length of the game makes restarting after dying relatively unfrustrating, especially compared to other horror games that set you back to the beginning.
Some stuff I think could be improved:
- There seemed to be a bug during one of my attempts where there was some invisible objects in some parts my character would bump into. It didn't prevent me from going anywhere, and it wasn't terribly disruptive or anything, but I thought I'd mention it. If there were any primary-colorified props in the halls, I may have bumped into those or something and just not noticed.
- The Primary Color Man would sometimes end up in an area I need to be and just... not leave for awhile. This left me with either needing to wait it out for awhile until they're able to actually leave the room or take my chances and have them chase me out (very risky). This was most prevalent at the start of the game, where they seem to have a tendency to go to/near the Fuse Box area right off the bat. While seeing them zoom toward the fuse box area is a nice indicator of where it is, it was (very mildly) tedious to have to deal with waiting for them to move at the beginning of each run.
- Kind of a Nit-Pick: If the flashlight does anything outside of providing light, it doesn't appear to be mentioned (Unless I just missed it.) Because of that, there doesn't seem to be any reason to turn it off outside of making things spookier, which makes me wonder why it isn't just always-on by default.
Overall, the issues I did have with the game were very minor, and I enjoyed playing this!