This jam is now over. It ran from 2024-10-25 23:00:00 to 2024-11-04 23:59:59. View 79 entries

The (optional) 2024 theme is: VINTAGE!

PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. That could be a game that uses procedural generation to generate levels or stories, but it might also be an interactive art tool, a cool music maker or something else entirely. Our jam is laid-back, relaxed and welcoming to newcomers, so whether you're an expert in building generative systems or curious about trying it out for the first time, you'll find yourself very welcome here.

We also have an amazing community-run Discord, if you want help, advice or just to talk to people who like this stuff too!


PROCJAM just has one main rule: make something that makes something. You can use existing code and art, you can work in teams or alone, you can start early or submit late. We highly recommend taking your time and spending the week doing something that's fun for you, and sharing your progress with the community as you do it!

  • You can start before the start date, and finish after the end date - contact us on Twitter for a 'late' submission. Don't overwork, and take breaks!
  • You can use existing code/art/writing/anything or even continue an existing project. Feel free to add something generative to a game you're making and submit that!
  • We welcome all kinds of submissions. No entry is too small or too big for this jam. Whether this is your first generator of your hundredth, we welcome what you've made, and we all want to see it.
  • PROCJAM has no winners and no losers. We try to highlight and celebrate all our entries, and everyone who enters will get featured in Jupiter Hadley's YouTube compilation of the jam!

The use of generative AI (that is, tools such as Midjourney or Copilot, or tools built on similar models) in entries is not permitted in the jam. Ultimately we can't check to see if you're using it, so it's very much an honour system which we hope you'll all respect. There are lots of other communities and events supporting that kind of work if you want them, but PROCJAM isn't.


PROCJAM has a big list of resources for you to use from past years! 

Submissions(73)

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Browser playable (46)
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Windows (30)
macOS (2)
Linux (8)
Android (1)

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Create Atari 2600 programs with no coding knowledge.
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Simple sailing ship generator
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Explore exactly 100,000,000,000 stars
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A web page that exclusively serves synthetic banner ads generated in real time.
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Explore or re-engineer the limitless terrain
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A deterministic narrative generator for steamships from the 1880s to 1910s
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Hex based world map generator
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interactive procedural art tool
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various generated trees
Procedural cave generator. Submission to PROCJAM 2024
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Feel the groove of a timeless drive through a never ending, sun drenched summer..
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3d Voxel Sand Game
Simulation
Plant gardens in hostile places
Action
Experimented with WFC in Godot for level generation.
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A tool that can help you generate dozens of different procedural cards for Board Game with cards
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A birdwatching trip through an abandoned city
Simulation
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Precision pumpkin crafting for serious hexagon enthusiasts
Simulation
a pixel art, procedurally generated, artificial life sea slug aquarium
A puzzle game about matching patterns
Puzzle
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A two week project submitted to PROCJAM 2024 about representing the real processes of tree growth and care.
Simulation
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Halloween Rogue-lite, Boss Rush, Shmup
Action
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Dig the past back up in an antiques shop.
Interactive Fiction
Darkgammon Cards and Dice is a game that combines the mechanics of playing cards and backgammon.
Card Game
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Deliver goodies to the ballooners and pay your rent.
Adventure
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Generate procedural Universes
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(procedurally generated) bleep bloop
A Time Travel Story for the "Full Moon Jam July 2020". Since september, a new time period! And the endless scoring mode!
Racing
Explore a retro neon cyberpunk world inside an infinite cyberspace simulated city!
Action
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Prototype - Procedural Map Generator
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3D version of Conway's Game of Life made in Unity
Simulation
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A 1st-person maze exploration game
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Fly Freely across Procedurally Generated Islands
Adventure
Procedurally Generated cave
Procedural Dungeon Crawler Prototype
Strategy
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Randomized actions, dynamic monster pool, D&D inspired, dynamic value updates
Adventure
Make weird fishes
Simulation
100% Procedurally Generated Windmills
Evolution of colors. Control RGB value, reproduction, death and mutation chances to see pretty colors!
Simulation
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Procjam 2024 Submission
Simulation
Simulation
A small danmaku game for Ludum Dare 56 and then changed for Procjam 2024
Shooter
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Simulation
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Don't look down!
Platformer
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Play as a cruel god and torment an innocent village with a variety of natural disasters
Interactive Fiction
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Procedurally generate Tangram configurations
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Generate a nice cozy garden
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Catch fish to make music.
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A single use pyMEL script to generate curve controls for your rig
A simple procedural game about planting trees
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A galaxy generator with a vintage vibe.
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A game about selling vintage items
Simulation
Click and jump to pass the obstacles
Adventure
​A Simple procedural rogue-like layout generator
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#RPG #Adventure #3d #Action #Economy
Role Playing
Story-Teller: A small story telling programm.
Action
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This is a bride construction game. Chose Build Options on top left. Have Fun!
Strategy
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4 million procedurally generated islands.​
Adventure
Stuck on what to make next? Let the generator decide.
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create short rhyming verses at the click of a button.
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You are Steev. Your job? Make Money. How? Using Money.
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The rhythmic atmosphere of this song creates a kind of endless feeling that is suitable for exciting and racing games
wfc-map-gen
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Made for Peter's class
A simple fish generator
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