I would love a bit more of tech tree or capacity to organize.
Neither overly good nor overly bad, a simple solid game that doesn't do anything out of the ordinary. Really quite decent for a game made for a game jam. Only a few small gripes with the interface (like how the game relies on audio cues over visual ones for indicating production completion when both could be used, or how it relies only on visual cues for army strength, which adds nice flavor but leaves exact information to be guessed at, and the reverse case of having only an explicit but bland listing of settlement buildings constructions without any artistic change showing "the story" of settlement growth, when instead, if both were to be used in both cases, it would make the game more polished).