Hey all, thanks for your feedback! I'll try to update the game when I have time.
I will add more vision and exploration gameplay, to avoid the frustration of having the Doggo skip a potion that you can see. Also, the AI customization is on my list, but it's more complicated so it might take some time.
Furthest I got was level 10. I felt like agility was important early on to help me survive long enough to find potions. It's a pretty enjoyable idle game even with the minimal interaction. The art has a great simplistic style to is as well. I agree with Jordan that more interaction planning like AI suggestions would be really cool to see. Nice job!
Pretty interesting take on an idle game. I think it would be super interesting if you could change some variables, or some of the code for your character AI so you change how they move around and their playstyle.
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I also include this in my favorites article here!
Hey all, thanks for your feedback!
I'll try to update the game when I have time.
I will add more vision and exploration gameplay, to avoid the frustration of having the Doggo skip a potion that you can see.
Also, the AI customization is on my list, but it's more complicated so it might take some time.
Furthest I got was level 10. I felt like agility was important early on to help me survive long enough to find potions. It's a pretty enjoyable idle game even with the minimal interaction. The art has a great simplistic style to is as well. I agree with Jordan that more interaction planning like AI suggestions would be really cool to see. Nice job!
Very fun to watch! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)
Pretty interesting take on an idle game. I think it would be super interesting if you could change some variables, or some of the code for your character AI so you change how they move around and their playstyle.