Thanks. Though I'm not very happy with my prototype myself, as it does not really highlights the idea behind it. Instead of struggling with skill and item systems etc, I should have probably make something more to-the-point, with randomly generated, but more variable memories and richer NPC reactions to them.
Cool prototype! I liked reading about your thought process and how the conversations are built upon experiences. I think Wasteland 2 had a system that was based on topics that your character had heard, but your experience system sounds much more interesting.
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Really nice concept! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)
Thanks. Though I'm not very happy with my prototype myself, as it does not really highlights the idea behind it. Instead of struggling with skill and item systems etc, I should have probably make something more to-the-point, with randomly generated, but more variable memories and richer NPC reactions to them.
Cool prototype! I liked reading about your thought process and how the conversations are built upon experiences. I think Wasteland 2 had a system that was based on topics that your character had heard, but your experience system sounds much more interesting.