Definitely looks like an ambitious project for the week! It definitely delivered on many hilarious moments, haha. The gif capture functionality was a bit spotty for me. I wanted to record a bunch of funny situations, but after checking the folder it would only have one or two. Had a lot of fun with this one, great job!
Utterly insane premise; attempting to build a full skateboarding game over a week timeframe. Using Wave Function Collapse to generate the skatepark, and apparently markov chains to name the tricks and seeded random generation for the appearance of your poor unfortunate skater.
Still less glitchy than THPS5. Awesome little prototype.
Comments
Definitely looks like an ambitious project for the week! It definitely delivered on many hilarious moments, haha. The gif capture functionality was a bit spotty for me. I wanted to record a bunch of funny situations, but after checking the folder it would only have one or two. Had a lot of fun with this one, great job!
Neat game! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)
@MLB ah yes put the park xml in the wrong place, should be fixed now!
This isn't running past the character generation screen for me on OSX ... but it looks like an awesome idea. \m/
Utterly insane premise; attempting to build a full skateboarding game over a week timeframe. Using Wave Function Collapse to generate the skatepark, and apparently markov chains to name the tricks and seeded random generation for the appearance of your poor unfortunate skater.
Still less glitchy than THPS5. Awesome little prototype.