@stalnia : Thanks for taking the time to play it and for writing about your experience!
While developing it, I basically had two way to play/test it : either going as deep as possible in the labyrinth and then trying to find another way out (while keeping a good speed and avoiding to bump into too many things) or just going to the distance toward a specific color until I reached other mazes (though it's not obvious there actually about 450 different mazes plotted in the landscape)
The overall music and color scheme add to the overall anticipation of moving around. I certainly did not expect to feel vertigo navigating more into the labyrinth. Every time I caught a glimpse of the sky I felt like I was going to the correct path to escape. I will admit I felt a rewarding to just see the sky. But when all I would see are the walls and water I knew I anticipated a dead end. I ended up making it out to the left side of the labyrinth then I went back to the pyramid. Definitely kept me playing for the mere fact that I just wanted to escape the procedurally generated labyrinth.
Comments
Really interesting enviroment! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)
@stalnia : Thanks for taking the time to play it and for writing about your experience!
While developing it, I basically had two way to play/test it : either going as deep as possible in the labyrinth and then trying to find another way out (while keeping a good speed and avoiding to bump into too many things) or just going to the distance toward a specific color until I reached other mazes (though it's not obvious there actually about 450 different mazes plotted in the landscape)
The overall music and color scheme add to the overall anticipation of moving around. I certainly did not expect to feel vertigo navigating more into the labyrinth. Every time I caught a glimpse of the sky I felt like I was going to the correct path to escape. I will admit I felt a rewarding to just see the sky. But when all I would see are the walls and water I knew I anticipated a dead end. I ended up making it out to the left side of the labyrinth then I went back to the pyramid. Definitely kept me playing for the mere fact that I just wanted to escape the procedurally generated labyrinth.