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Noodle Box!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual/Aesthetic Quality | #1 | 4.688 | 4.688 |
Creativity | #1 | 4.688 | 4.688 |
Enjoyability | #4 | 3.750 | 3.750 |
Adherence to Theme | #11 | 2.750 | 2.750 |
Clarity | #17 | 2.313 | 2.313 |
Soundtrack | #17 | 1.313 | 1.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your game has the best subtle graphics for this game jam; boxing/unboxing, box drops, box cart movement, ect. It results in a very smooth and fluid gameplay. Although this appears like a snake arcade game, it feels more like a puzzle and strategy game. This is a freshening unique mix! Nicely done!
Really interesting concept and the graphics are great!
This game was a big surprise, the concept is original, the animations and 3D models were very beautiful on PSP. The game is challenging and fun in the right measure, congratulations!
Glad you liked it!
I have an update in the works that I'll release when voting ends which is meant to make it easier to understand the game. Among other tweaks, edges are highlighted red/green based on whether they're protected or not. Even if you already understand the game, I've found that small change makes it much easier to play.
I really love the art concept of this game, all the 3D assets fits perfect with the game's theme, also It's a little difficult to understand what does the player needs to do, but after a couple of tries it is fun. Actually I didn't get a better note than F lmao. Good work mate!
didnt knwo what to do but when i understood, i enjoyed it
I'm kinda burned out now lol, so I'll just add a quick description of wtf to do (make sure you read the tutorial in the screenshots!)
And if you're wondering what the glitch is, you should read the background story in the itch page/readme. I wanted to implement that as a cinematic, but there was no time...
Also, there's no timer or anything. You control when items spawn (but the drops are random), and you're only rated based on how many white blocks you protected with a packing peanut.
And finally, if you get stuck, you can always hold Triangle to move on to the next box!