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Terra and Caelus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor (overall enjoyment) | #16 | 1.897 | 2.400 |
Theme/Limitation | #16 | 2.214 | 2.800 |
Technical Implementation | #16 | 2.214 | 2.800 |
Overall | #17 | 1.739 | 2.200 |
Fun/Design | #18 | 1.581 | 2.000 |
Music/Sound | #19 | 0.791 | 1.000 |
Graphics/Animation | #19 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Bevy & Blender
Which art and audio did you / your team NOT create? (optional)
The font
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Comments
I really liked the puzzle mechanics here! (even tho the first level wasn't super easy to understand )
There is serious potential with what you made here.
Right now what's holding you back is the little amount of content and the lack of an undo button.
I don't know if you want to push this further but I will keep an eye out, I think you can make something great with the foundation you've laid out in 10 days.
Great work !
Nice concept of planting and growing plants to access new areas, but the first level did not explain how the planting feature works. It made it uncertain what the seed does since you get the seed from a gray tile with it's symbol and that implied to me that you would get a flower from the the other gray tile with the flower on it. I did not see it at first as a goal. Probably some re-wording of the first description and some more contrasting images for the tiles to distinguish the goals vs the shrine tiles for clarity. Once it was figure out the rest were explained well and were fairly straight forward. Pretty nice experience overall.
I think there is some interesting concept here, with the different plants and making seeds. However, the mechanics are not very clear and it lacks some depth in the puzzles.