Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hover BoyView game page

Keep hover boy on screen and avoid the flying balls
Submitted by 191brian — 35 minutes, 25 seconds before the deadline
Add to collection

Play game

Hover Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#15.0005.000
Story#15.0005.000
Relevance to the theme#15.0005.000
Design#14.5004.500
Innovation#24.5004.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

For a flappy bird game, this is great! I liked how you used antigravity to make the character fly to be able to avoid the balls, which change velocity too!

Rating:

Design: 4

The design is great but you could've tried to make the art a little better, let's say using pixel art.

Innovation: 4

This game is a flappy bird variant so it isn't that innovative.

Story: 5

As this game is story-less like many others, it would be 5!

Relevance to the theme: 5

The way you used antigravity here was great! The character flying, the balls, everything!

Overall this game is good and could be improved in input, like @40wattstudio mentioned.

(+1)

Hi

about genre:

I like this kind of game that has few commands to use but increasing difficult to play.


About your opera:

I find clear the instructions and fine the handmade graphics . So for credits that you show.

On my pc it runs good and fast. 


Suggestions:

I have heard no sound, no music.  It can acquire more impact adding these elements.

(+1)

Nice variant of Flappy Bird! The animated projectiles and zoom and rotation of the player after dying were nice touches! Good color contrast and thanks for packaging this with an .exe.

I also like how your game doesn't look like it was made in QB64. The graphics here are much better than traditional Qbasic games like Gorillas or Nibbles.

Suggestions for improvement:

Control mapping could be better. "U" and "P" are very unconventional and could have easily been Space Bar and Enter. Check out the _Keyhit codes in the QB64 wiki. 

I'm guessing that the player hit box is the entire size of the sprite because quite a few times I would die and the projectile didn't appear to have actually touched my character yet. 

Some sort of score counter or goal for the game would be nice.


In the context of a Game Jam game, this was pretty good!

(+1)

Yeah, this kind of game needs a score of some kind.  Flappy Bird was a very simple game, but simply providing that simple bit of competition to everyone was enough to get people across the globe to take their own shot at a high score.