This jam is now over. It ran from 2022-08-06 22:00:00 to 2022-08-13 21:59:59. View results
More than 1 year ago, I created the QR Code JavaScript jam, and I promised I would create a second one...
So here is the second QR Code Jam, this time with any programming language!
You are allowed to do any compression necessary to make a game that can fit into a QR code; though, this phrase has different meanings in different types of programming languages:
- Compiled languages (C, C++, Rust, etc.): The compiled game's executable (Both in Windows's EXE format and Linux's ELF format) must fit into a QR Code.
- Interpreted languages (Python, Lua, etc.): The source code of the game must fit into a QR code.
- Bytecode Languages (Java, LuaJIT(?), etc.): The bytecode of the game must fit into a QR code.
To avoid confusion, I created some "clauses" (idk if this is the right term):
- The Multiple Files clause:
When using an interpreted language, all of the game's files must be concatenated into one file or put in a TAR archive.
- The Engine clause:
The code of any engine/library/anything else except the core game used doesn't need to be included in the QR code.
- The ELF clause:
If you're using Windows, there is no easy way (at least that I know of) to compile a game for Linux's ELF format, so you have 2 options:
If you have only Linux... you need to use an interpreted or bytecode language or compile the game yourself in Windows (or just not make a Windows version).
If you're using an interpreted or bytecode language, you can just make the game and not have to worry about compatibility issues with Windows/Linux.
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