The movement of the camera is neat! Sometimes a bit wacky but still good
I wasn't entirely sure what the objective was, I assume dodging the water and flame stuff? It wasn't particularly challenging since none of the dangerous things moved around
moving the child around was also a little difficult since it wasn't based on the angle of the camera
The camera follow feels natural. I can imagine it gets a bit difficult to see the whole level in larger maps. Perhaps a way to look around or scout the level would be nice to get a better sense of your bearings
Nice cinematics. The goal is to survive as long as possible I assume? Controls are kinda wierd, but I guess that's the point. The HUD has a lot on it, but it doesn't do anything. It would be cool if there is actually a reason why someone is filming. Maybe to make photos as well or something?
Comments
Yep, this game seems pretty weird alright
The movement of the camera is neat! Sometimes a bit wacky but still good
I wasn't entirely sure what the objective was, I assume dodging the water and flame stuff? It wasn't particularly challenging since none of the dangerous things moved around
moving the child around was also a little difficult since it wasn't based on the angle of the camera
other than that the game does look pretty neat!
The camera follow feels natural. I can imagine it gets a bit difficult to see the whole level in larger maps. Perhaps a way to look around or scout the level would be nice to get a better sense of your bearings
Cool camera follow, it doesnt quite have a goal yet but i think the camera was the main focus and i think it works.
Nice cinematics. The goal is to survive as long as possible I assume? Controls are kinda wierd, but I guess that's the point. The HUD has a lot on it, but it doesn't do anything. It would be cool if there is actually a reason why someone is filming. Maybe to make photos as well or something?