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Fix resolution (change Free Aspect to a target resolution). UI component setting change from constant pixel -> scale with screen width
Make sure your game loops back on itself (don't make the player force quit the game).
Add sense of player agency (think about the gameplay and how you might encourage the player to think beyond brute force pressing all buttons)
Add sense of randomness (change correct button each play through)
Comments
Fix resolution (change Free Aspect to a target resolution). UI component setting change from constant pixel -> scale with screen width
Make sure your game loops back on itself (don't make the player force quit the game).
Add sense of player agency (think about the gameplay and how you might encourage the player to think beyond brute force pressing all buttons)
Add sense of randomness (change correct button each play through)