Hahaha! I definitely can't see myself playing this for more than five minutes, but the simple first-person view of the dresser chasing you in the dark works well. It is funny that the description says something about not looking back, but you play the whole game looking back.
It's described as an "endless runner" and I suppose it fits that description, but it's a fairly different interaction. I wonder if you could add a reflex element that would keep the player alert - I felt like I could play with my eyes closed. What if the dresser threw dirty socks at you every once in a while, and you had to dodge them?
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This crazy dresser catched me after 557 steps.
Hahaha! I definitely can't see myself playing this for more than five minutes, but the simple first-person view of the dresser chasing you in the dark works well. It is funny that the description says something about not looking back, but you play the whole game looking back.
It's described as an "endless runner" and I suppose it fits that description, but it's a fairly different interaction. I wonder if you could add a reflex element that would keep the player alert - I felt like I could play with my eyes closed. What if the dresser threw dirty socks at you every once in a while, and you had to dodge them?