A short collection of unrealized ideas. The pitch is interesting, but there's no choice in the execution. The areas lack description, most of the characters are just one line of dialog (or worse, a null-content bucket) and would have benefited from being cut in favor of a more clear, singular conversation. The conversation "battle" tactics moved the meager stats by inches and had so few responses that I found myself madly clicking repeatedly just to see something different. Twine is easy to make branching narratives with, and the linear route through the story felt constraining. I appreciated the choice in pronouns, and hope that any future iteration of this concept involves more depth in what "cool" means. Sometimes the respect of peers isn't actually desirable, and a hunk who likes to help animals would only gain reputation through that admission.
Comments
A short collection of unrealized ideas. The pitch is interesting, but there's no choice in the execution. The areas lack description, most of the characters are just one line of dialog (or worse, a null-content bucket) and would have benefited from being cut in favor of a more clear, singular conversation. The conversation "battle" tactics moved the meager stats by inches and had so few responses that I found myself madly clicking repeatedly just to see something different. Twine is easy to make branching narratives with, and the linear route through the story felt constraining. I appreciated the choice in pronouns, and hope that any future iteration of this concept involves more depth in what "cool" means. Sometimes the respect of peers isn't actually desirable, and a hunk who likes to help animals would only gain reputation through that admission.