The menu buttons are quite annoying, only use them when a button is clicked please, and the game crashes on the .love demo when you try to load it. It looks cool, but try to bug check before you submit it.
The .love works fine on both my Linux and Windows test system, double check if love is up to date and pass me the error if possible. Do you use a mac by any chance?
I will dump the progress here :) I used this jams opportunity to improve two visual things. The first one is more dominant: material blending between blocks! While I personally think that it greatly improves the visuals, I still need to tweak the mask as it currently looks quite rough. And do some benchmarking. And betatesting.Here another screenshot how it looks underground:
The second change is more decent and finally makes more use of the foliage system I build for the trees: Instead of a few weird grass and flower blocks, foliage will grow on most tops, will have a wavey animation and should give the world a more dynamic feeling. I would like to extend upon that with bushes and other foliage, as well as other props like roots to add some detail. Here a screenshot. Trust me, it looks better when its waving ^^
Oh and another change are some texture reworks, here a few samples of e.g. the new arrows:
It's important to notice that I did not push everything to the latest build, especially the new blending will definitely break some visuals and therefore shouldn't belong in a build.
Comments
Hello, I am live with your game :D
Awesome! Thanks a lot, both for the video and for the helpful feedback :D
The menu buttons are quite annoying, only use them when a button is clicked please, and the game crashes on the .love demo when you try to load it. It looks cool, but try to bug check before you submit it.
No hard feelings, just yeah
The .love works fine on both my Linux and Windows test system, double check if love is up to date and pass me the error if possible. Do you use a mac by any chance?
I will dump the progress here :)
I used this jams opportunity to improve two visual things. The first one is more dominant: material blending between blocks! While I personally think that it greatly improves the visuals, I still need to tweak the mask as it currently looks quite rough. And do some benchmarking. And betatesting.Here another screenshot how it looks underground:
The second change is more decent and finally makes more use of the foliage system I build for the trees: Instead of a few weird grass and flower blocks, foliage will grow on most tops, will have a wavey animation and should give the world a more dynamic feeling. I would like to extend upon that with bushes and other foliage, as well as other props like roots to add some detail. Here a screenshot. Trust me, it looks better when its waving ^^
Oh and another change are some texture reworks, here a few samples of e.g. the new arrows:
It's important to notice that I did not push everything to the latest build, especially the new blending will definitely break some visuals and therefore shouldn't belong in a build.