I had high hopes for this one, but I fell several time in bugs.
I have gone for example in a room with invisible blockers and I was not able to move. Probably some how I managed to get out of the map.
Criteria | Rank | Score* | Raw Score |
Platform Usage | #2 | 4.333 | 4.333 |
Overall | #3 | 3.611 | 3.611 |
Game Design | #4 | 3.667 | 3.667 |
Fun | #9 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What emulators, hardware revisions, or fantasy console can be used to play your game?
386SX or better, MS-DOS 5.0 (486DX with FreeDOS recommended). Versions for Amiga AGA and Macintosh coming in the next few hours
I had high hopes for this one, but I fell several time in bugs.
I have gone for example in a room with invisible blockers and I was not able to move. Probably some how I managed to get out of the map.
Can you remember which room was it?
This is a particularly new way to use this engine and I wasn't sure things would hold up. I originally wrote it so maps would play in an isolated form, but then I tried to sync it with the core gameplay module.
All this in a 2 week span, plus the puzzles and the geometry...maybe I bit a little more than I could chew
It’s so cool that you made a classic Mac version. I’m gonna check it out on there!
Ooh, wasn't expecting anything MS-DOS related this jam. This puppy is going straight to my Tandy 1000 RSX's hard drive.
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