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A jam submission

Keep Her DryView game page

An old map is found in a book. What horrors will it lead to?
Submitted by SnakeWinter — 11 hours, 45 minutes before the deadline
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Keep Her Dry's itch.io page

Results

CriteriaRankScore*Raw Score
🧠 Mind#133.2403.500
✨ Soul#173.3953.667
Overall#202.9703.208
💀 Body#252.4692.667
💖 Heart#282.7773.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you revive?
My idea for a screenplay and my idea for an FMV game. Two ideas combined into one.

Did you use any modifiers? If so which?
*Early to bed, late to rise: I spent 10 days working on this & started late in the jam's cycle.
*Bare bones: The game is all text & code. No sound or art.
*Skeleton: There is a skeleton in one of the endings.

What was your goal? Did you succeed? Any noteworthy lessons?
My main goal was to complete and publish a game. It had been 6 months since I started, finished, and published a game. I also wanted to try doing a text-adventure game without graphics. I like writing, but I hadn't been writing lately either, so this was a way to do that, too. There were some character lessons I learned in this. There are some character tropes I have used too much in my writings that I would like to retire now. I also got good practice in making a text-adventure game. This game is short by most measures, but compared to my other games, it might be my longest game yet. I would like to continue learning more about and making more text-adventures.

Who all worked on your submission?
I, SnakeWinter made this game.

Did you use any noteworthy assets in your project? If so what?
No.

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Comments

Submitted(+1)

Critical decision: Red Bikini. Nuff said. 

Developer

Good choice! Thank you for playing!

Submitted (1 edit) (+1)

I am going to make some real comments later, this is meaty so I will have to dedicate some time to it.