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Disqualifying due to being in active development. If there was a portion of an update made for this jam or something of the like, please let me know and we may be able to requalify.
The game is cool and I hope everyone plays it regardless!
Hi SOP, yes I documented the portions I added during the Jam: https://humane-tiger.itch.io/9-dayz/devlog/816286/devlog-beehive-and-new-mobs and also https://humane-tiger.itch.io/9-dayz/devlog/811230/devlog-new-images-and-guarante...
Restarted working on my game motivated by your Jam. As you can see, the older devlog is from the 6.10.24 - before that, the last changes I did are from the beginning of July. Hope you can decide based on that, if the disqualification is valid or not.
I enjoyed playing this game. The aesthetics and overall design is lovely. In tutorial I was able to draw a knife but when I played as the craftsman some tools(knife, mallet, etc) weren’t available during battle which did make it difficult to manage but I still had fun. I’ll try some other classes to see if the problem persists. Great job and keep it up!
Thanks :-) The Craftsmaniac is a tough choice. His biggest pro: Repairing weapons occasionally preserves required materials. But the biggest con: He loves his tools and won't use them in battles. You can see these pros/cons (as well as the starting equipment) in the character selection screen or when right-clicking on the character card in-game. If you want to survive with a similar character you play in the tutorial, I recommend the Everyman.
I am impressed by the quality and style!
This was fun and quite tough. Tutorial does help so don't skip it!
I'm going to keep playing and try out some of the other person types.
Thank you :-)
Would be interested in how far you came. Managed to survive all the way to the end?