So fun! Lots of juice, great punchy sound and subtle effects. The tension in the menu music is a nice touch. Makes its simple graphics very pretty with stylish presentation and lots of details.
Edit: when I got my first x2 and x3 combos I felt my life changing
Wooo new Jeremy game! I love all of the attention to detail and game feel here. Every hit feels super satisfying and as a UI designer, I really appreciate how much love was put into that aspect. The ship feels nice to control too and has a satisfying (and scary) momentum to it. I'm interested in whether you wanted the game to have a vicious cycle with the fuel amount decreasing as you get hit.
Other than that, I do have two little critiques. First, it's a little hard to tell when the ship is in a state where you can defeat enemies. Some visual indication there would be nice. And second, I can tell that part of the appeal of the game is scoring combos, but the enemy spawn curve is really slow for a while, so you're forced to either deliberately wait for enemies to accumulate for more combo potential, or just defeat them one by one until the spawns pick up.
Comments
So fun! Lots of juice, great punchy sound and subtle effects. The tension in the menu music is a nice touch. Makes its simple graphics very pretty with stylish presentation and lots of details.
Edit: when I got my first x2 and x3 combos I felt my life changing
Wooo new Jeremy game! I love all of the attention to detail and game feel here. Every hit feels super satisfying and as a UI designer, I really appreciate how much love was put into that aspect. The ship feels nice to control too and has a satisfying (and scary) momentum to it. I'm interested in whether you wanted the game to have a vicious cycle with the fuel amount decreasing as you get hit.
Other than that, I do have two little critiques. First, it's a little hard to tell when the ship is in a state where you can defeat enemies. Some visual indication there would be nice. And second, I can tell that part of the appeal of the game is scoring combos, but the enemy spawn curve is really slow for a while, so you're forced to either deliberately wait for enemies to accumulate for more combo potential, or just defeat them one by one until the spawns pick up.
It's a great entry though. Great job!