I like the background audio, it gives a nice market-place feel.
Instead of having the text scroll automatically, it might be better to let the player press a key. Sometimes it was hard to keep up. Also, you could complement the text with images — just some ideas for development.
I had in mind an image for each product. As the game progresses the products displayed could be more elaborate, colorful, or interesting in some way (e.g., gems and so forth). This would be an incentive to make progress in the game.
Another incentive is to let the player choose to specialize in specific kinds of products — e.g., a player could choose to trade mainly in food, or livestock, or minerals, or crafts, etc. I mention this because my own games tend to have one, and only one, path to the finish line. I think games that let players make consequential decisions are more appealing. It gives the player a chance to add their own "style" to the game.
Just my 2 cents! Anyway, I think your game has a lot of potential.
Comments
This is a really solid basis for a game. I like how relaxed the pace of the game is.
I do think you could take out the sections that say 'this bit isn't in yet', because it just slows the game down. Good Job!
I like the background audio, it gives a nice market-place feel.
Instead of having the text scroll automatically, it might be better to let the player press a key. Sometimes it was hard to keep up. Also, you could complement the text with images — just some ideas for development.
thank you so much for playing!
Your feedback is greatly appreciated, and your suggestions noted for the next build.
What kind of images were you expecting to support the text?
I had in mind an image for each product. As the game progresses the products displayed could be more elaborate, colorful, or interesting in some way (e.g., gems and so forth). This would be an incentive to make progress in the game.
Another incentive is to let the player choose to specialize in specific kinds of products — e.g., a player could choose to trade mainly in food, or livestock, or minerals, or crafts, etc. I mention this because my own games tend to have one, and only one, path to the finish line. I think games that let players make consequential decisions are more appealing. It gives the player a chance to add their own "style" to the game.
Just my 2 cents! Anyway, I think your game has a lot of potential.
Awesome!
Thank you so much for the feedback, from what it looks like our plans are alligning with your expectations.
Lets hope we can deliver!
You're welcome. I hope development is smooth sailing for you.