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Last man on earth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #8 | 3.031 | 3.500 |
Fun | #11 | 2.598 | 3.000 |
Visuals | #12 | 2.742 | 3.167 |
Overall | #14 | 2.382 | 2.750 |
Innovation | #15 | 1.876 | 2.167 |
Theme | #15 | 2.165 | 2.500 |
Replayability | #15 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall, not a bad game, if a bit basic.
I'm wondering if it's needed to actually press the mouse button to fire. Since there's always something to fire at and no reason to not fire, maybe have the robot buddy automatically attack the closest enemy?
It's nice that upgrades lets you decide on a build (got killed because of -30 health regen, oops), but I'd like it to be possible to choose not to keep skills picked up from chests, especially if they don't mesh well with what I'm going for.
I also found it easy to cheese non-missile enemies by simply standing on the platforms. Making it so enemies can aim vertically would easily fix that.
Hello, thanks for your feedback. Yes, you need to shoot yourself, but you don’t need to constantly click on the mouse, you can just hold the button. Regarding skills and skills from chests, so I used the theme of two sides of the same coin. Any skill that you raise gives not only a buff, but also a debuff. If when you level up you still have a choice of skill and build, then when you open the chest there is no choice, you can get caught, both a good skill and a bad skill. This is another reveal of the theme of jam