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How did you choose to implement the Theme: Emperor's Tyranny in your game?
The Main antagonist, Lord Shaden, is an evil emporer.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Like the original Valiant Crusades you are fighting Soldiers of opposing kingdoms, this kingdom being of the Dark Emperor.
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I enjoyed the different mechanics implemented here like the army recruitment system and battling on the world map vs the solo unit exploration of dungeons but some more explanation is needed to the player conveying the differences between the two and what is going on.
I am somewhat perplexed by the lack of audio in the game. Sometimes no audio can be utilized effectively to create atmosphere in a horror game or small sections of RPGs to build tension but there is literally no background audio in field maps, battles, cutscenes or anything. You don't have to go buck wild on this but including some basic audio in certain areas would definitely help the player enjoy the game experience more.
I think there is some good potential here as you have implemented some creative ideas. Thanks for making the game and sharing!
oh, the lack of audio was a time thing. I didn't have the time to make music or add sfx
I think the game is super ambitious! The art is also really nice as well as the spritework. It does seem pretty tough and I got similarly stuck as ChXris but overall I think this is a great idea that, given time to blossom, could be an amazing project overall ^^
Finished playing your project. I really liked the artwork and sprites, they’re simple and work very well. Though towns seem a bit barren, there’s a lot to explore, so I can see where the work went, and that’s OK by me. The army system was interesting, it made searching for the soldiers a nice side-task, and I also liked the clear difference on what each party member brings. I wasn’t following the story very well, though, it felt like I was missing a lot of info to get what’s going on. You could use some exposition here and there! The equipment system was also a bit strange. Everything was so expensive, so I figured it was meant for later. I got bodied hard by the merman though, so I couldn’t progress further!
As a side note: After the emu fight in the cave, collision wasn’t restored on the player! You should check that, though walking over the ocean was funny.
Overall, it seems there’s a lot of content in this game, but it’s being hurt by the uneven balancing! I’d love to come back if you’ve got some pointers on how to get past that damned fish, haha!
Good job, and thanks for sharing this!
thanks for the feedback! I'll definitely have to fix all that stuff.
https://extra-height.itch.io/valiant-crusades-2-missing-in-action/devlog/896760/...
I have improved the balancing of the game and fixed a few bugs, hopefully it works this time.
(I was kind of lazy with the balancing and just reduced some defenses and doubled the xp and gold for now)
The rest of the feedback will be considered in the next update.
Nice, I just finished it! You’re off to a solid start. The story feels massive, which is exciting—but don’t feel pressured to cover it all in one project. It’s easy to want to tell everything when inspiration strikes, but breaking it into smaller, connected stories can help avoid the ‘forever project’ trap.
Focusing on a contained, polished experience will make it more manageable and rewarding to complete. I’ve seen a lot of great ideas fizzle out due to scope creep, and I’d love to see yours fully realized. Looking forward to what you do next!